n-Space’s follow-up to Geist, which was originally intended to be a launch title for the Wii. Sadly, it not only missed the launch, but was cancelled after a year and a half of active development.
The most I remember doing on this project was the opening cinematic. This is because it went through around 7 major revisions over the course of the production. It seemed like any time Nintendo reviewed the game, they wanted this cinematic to be completely redone, despite having approved each version after their previous visits. Not only that, but each version got progressively longer – the first version was under 30 seconds long, but the later versions were over a minute and a half!